Episode 19: Double Trouble Duel - Part I (Labyrinth Tag Duel)
Joey, Yugi, and Tristan are pushing with all their might on the boulder trapping them in the caves, while Téa and Bakura stand back and watch. The boulder won't budge, and Joey says it looks like they're trapped, but Tristan says there's got to be a way out of there. Téa worries that they could be lost down there forever.
Then Bakura starts to walk away down one of the tunnels, holding his Millennium Ring out in front of him. The gang follow, asking him what gives, and he says his Millennium Ring is tugging him in this direction. He explains that he and Yugi think that the Ring can detect other Millennium Items, and it's honing in on Pegasus' Millennium Eye. (Japanese Bakura says that Pegasus' castle is this way. Anzu asks how he knows, but he just says, let's go.)
Unbeknownst to them, Pegasus is watching them from his castle over hidden cameras. (The scenes on Pegasus' viewscreen have been changed in the US version to show a hidden arena, and then a close-up of Yami Yugi. In the Japanese, he's watching Yugi and the others walking through the tunnels, with small views of other scenes along the side of the screen.)
Pegasus chuckles as Joey says he can't wait to get his hands on "that creep." He loves this show, he says, but now let's see what's playing on "dungeon TV." It's Mokuba, chained to the wall in a dark cell. (Japanese Pegasus doesn't say anything at all in this scene, beyond "Hm" when he sees Mokuba. In fact, people in general talk a lot more in the US episodes.)
In the dungeon, Mokuba is telling himself that his brother will come for him. (Japanese Mokuba says, "Nii-sama," which means Big Brother. He tells his brother not to worry, he's fine.) He remembers when their parents died, and Seto promised he'd always be there for him. (Japanese Mokuba thinks that no matter what, his brother always takes care of him.) He takes out a locket, shaped like a Duel Monsters card, thinking that Pegasus thinks that by keeping him locked away, he can take over Kaiba Corp, but Pegasus doesn't know Seto like he does. He remembers playing chess with his brother, who never lost at anything, and he knows Seto won't lose to Pegasus. (Japanese Mokuba thinks that as long as his Big Brother is with him, he's happy.) He stares at the locket, which holds a picture of young Seto, and hears his brother's voice promising he'll always be there for Mokuba. Trembling, Mokuba asks his brother to come soon. (Japanese Mokuba starts to cry, saying, "I want to see you, Big Brother.")
Meanwhile, Yugi and the others are still walking through the tunnels. Joey asks Bakura if they're getting anywhere, and Tristan agrees that it feels like they've been walking forever. Joey says it seems like a big maze, and Téa points out that the walls now seem neatly arranged, as if man-made. She wonders if someone could be living down there. Joey says they'd have to be mole people. (Japanese Jounouchi says the tunnels appear artificial. Yugi says it also looks like a maze.) There are dozens of corridors, and they stop for a moment, wondering which way to go. Then Bakura takes off down one of the passageways, saying that the Ring is pulling him this way, and the rest of the gang hurry to keep up with him.
Bakura stops before a doorway of bright light, which fades to reveal a cavernous room with a Duel Monsters arena at its center. Two twin duelists somersault into the room, telling Yugi and the others that in order to pass out of the chamber, they must face the Brothers Paradox in a duel. (The Japanese brothers say that they're the guardians of this underground passageway, the Meikyuu Brothers. "Meikyuu" means "maze" or "labyrinth." The kanji [Chinese characters] on the brothers' foreheads are Mei [left] and Kyuu [right].)
The brothers, rhyming acrobats wearing Chinese clothes, have been hired by Pegasus as player eliminators.
But it won't be enough just to win a duel with the Paradox brothers. Even if Yugi and Co. win, they'll have to choose which of two doors, each marked with one of the brothers' symbols, to take out of the chamber. One door will lead them to Pegasus's castle; the other will lead them into an endless maze, leaving them wandering in the caves forever.
Then the brothers tell the gang that they must duel as a team, two on two. Tristan says he's never heard of anyone dueling like that. Yugi hasn't either, but he doesn't think they have a choice. (Japanese Honda tells Yugi to be careful—it might be a trap. Yugi doesn't say anything.) The Puzzle activates and Yami takes over (as before, the US version adds back the whole sequence of Yugi changing to Yami, while the Japanese version simply cuts to Yugi now as Yami). Yami asks Joey to duel with him, and Joey agrees. (Japanese Yami tells Jounouchi they have no choice. Jounouchi says it's what he wants.) Yugi and Joey take their places on the blue side of the arena, and the Paradox brothers tell them to wager their Star Chips.
Joey puts down two Star Chips, and Yugi adds four. If they win, they'll both have enough Star Chips to get into the castle. Then, they can finally confront Pegasus. Para laughs, saying that this is why Pegasus pays his brother and him. (In the US version, Para's fierce face is replaced with a milder image from earlier. The frame is flipped so that he'll be facing the same direction, making the kanji on his forehead backwards.)
Dox starts off by playing Labyrinth Wall (0 ATK). Yugi wonders why he'd play a monster with zero attack points, but the card causes walls to rise from the arena floor, forming a maze. Dox tells Yugi and Joey that unless they can navigate it correctly, they'll be lost in its passageways forever.
Meanwhile, Kaiba is walking through the woods with his briefcase and a grim expression, thinking that Pegasus is going to be sorry for the pain he's caused Kaiba and his brother. He pauses to pull a locket like Mokuba's from beneath his shirt, and snaps it open to reveal a picture of Mokuba inside. He thinks, doesn't Pegasus realize that nothing will stop him from getting his brother back? (Here, too, Japanese Kaiba says nothing throughout this scene except "Mokuba.") Kaiba lets the locket slide back under his shirt, then continues walking into the forest.
Back at the duel, the Paradox brothers explain how the tag team duel will work. Each player begins with 2000 life points, but when one player's points reach zero, his team will lose. Joey realizes that Yugi's putting a lot of faith in him, and thinks that he can't let him down. (Japanese Jounouchi thinks, "Damn, if I lose, Yugi will, too.") Para continues, explaining that they'll alternate players, one on each team. As for the labyrinth playing field, monsters move through the arena by traveling one square for each of their Level stars. (The monster used to illustrate Para's explanation is Penguin Knight. I think the monster that attacks it is Wicked Worm Beast.) Then, if Yugi and Joey win, they still must choose which door to exit.
Joey complains that that isn't fair, so the brothers give them a clue. One brother will tell them the truth, while the other tells only lies. Yugi wonders what they're talking about, and Pegasus, watching from his dining hall, laughs, telling Yugi it's just a riddle—and he'd better solve it, or he won't see the light of day.
Para repeats that from now on, one of them will speak only the truth. Dox adds that the other will speak everything but the truth. Then both brothers tell Yugi and Joey that their door is the one to choose.
Joey thinks he's got it figured out. He remembers the story of the liar and the truthteller. A boy is trying to find the village of the truthtellers, when he comes to a fork in the road. One road leads to the truthtellers' village, but the other leads to the village of liars. He asks a villager for directions, but doesn't know whether the villager is a truthteller or a liar. (The kid in Joey's story is a cute little chibi Joey.) The villager says the kid can ask one question—so what question should he ask to get to truthville? The kid asks the villager to take him to his own village. If the villager is a truthteller, he'll take him to the truthteller's village. But if the villager is a liar, he'll still take him to the truthteller's village, since he would have to lie about which village is his.
Joey asks each of the brothers to tell him which door is his, thinking that the truthteller will point to his own door, while the liar will point to his brother's door. Both point to Dox's door. Joey concludes that Dox is the truthteller, so now all Yugi has to do is ask Dox which door leads to the castle.
But Yugi's not so sure. Both brothers told them that one of them would always tell the truth while the other would always lie—but if that were true, the liar would have to deny it. So he concludes that both brothers are lying, and they can't trust them or their riddle. He suggests they just win the duel first and worry about the doors later.
Yugi goes next, and summons Beaver Warrior (Ruiz) (1200 ATK), sending him forward four spaces. Para says it's a good choice—a rat for a maze. (And, in fact, Beaver Warrior is a rat, not a beaver—look at his tail.)
Para then uses Polymerization to fuse Labyrinth Wall with Shadow Ghoul, creating Wall Shadow (1600 ATK). (The real Wall Shadow isn't a fusion monster. It's special summoned by tributing Labyrinth Wall equipped with Magical Labyrinth.) It slides along the walls of the labyrinth to attack Beaver Warrior and destroy it, then sinks back into the wall, hidden. Yugi loses 400 points, and Joey complains that they're cheating—the Wall Shadow moved too many spaces. But the brothers point out that the Wall Shadow didn't move any spaces, it moved along the wall. Yugi thinks this isn't good—their monsters have to count spaces as they walk along the maze, while Wall Shadow can move through the maze walls, and strike when they least expect it. (This long shot of the duel is added to the US version, to provide a transition from the commercial break.)
Joey summons Axe Raider (1700 ATK), and sets a card face-down, but he doesn't move Axe Raider forward, so it can't be attacked by the Wall Shadow. Yugi congratulates him on a good move, and Joey is relieved that he didn't cost them any life points. Téa hopes Joey can keep this up, and Bakura tells her not to worry—with Yugi as his partner, Joey can't lose. Tristan points out that the way the duel works, the brothers can concentrate on the weaker duelist—Joey—and win by knocking him out. (Japanese Honda says that if either Yugi or Jounouchi doesn't play well, they might lose.)
Dox sets Jirai Gumo face down, thinking that any opposing monster that steps on the space with Jirai Gumo's symbol will instantly fall victim to its surprise. (Although the US Jirai Gumo is an effect monster, Dox sets it in the magic and trap zone, as if it's a trap card, and in the Japanese episode, it is indeed a trap card of a completely different design.)
Dox then summons Labyrinth Tank (2400 ATK) in attack mode, moving it forward seven spaces. (The real Labyrinth Tank is a fusion monster, although both the US and Japanese versions of the card have the yellow background of a normal monster.)
Yugi summons Celtic Guardian (Elf Swordsman) (1400 ATK) and sends it four spaces into the maze. Bakura worries that Celtic Guardian's attack is less than Wall Shadow's, and Para and Dox celebrate with some leaps and spins. (This interlude of acrobatics is added to the US version. The Japanese version goes right to Mei ordering the attack.)
Para sends Wall Shadow to attack Celtic Guardian. (This shot of fierce Mei telling Yugi his Elf Swordsman is doomed is replaced in the US version with Dox saying the same thing.)
But Joey plays his trap card, Kunai with Chain (Chained Boomerang), which allows Axe Raider to capture Wall Shadow while raising Celtic Guardian's attack by 500 points to 1900. Now Celtic Guardian can destroy Wall Shadow. Bakura and Téa cheer, and Tristan thinks that Joey's getting to be a much better player. Para's down to 1700 life points, while Dox protests that it's not his fault. Joey says if they keep this up, they'll win enough Star Chips to make it to the castle. Yugi agrees, but says they must stay on their guard. (Japanese Jounouchi says he and Yugi are the best team in the world. He tells Yugi, let's go, and Yugi says, yes, they'll win.)
Pegasus, watching the duel on his big screen in the dining hall, raises his glass in a toast to Yugi for winning the first round. (Japanese Pegasus says "Fantastic!" in English. Then he says he's looking forward to watching the results.) Then there's a knock on the door, and Croquet comes in to tell him that Seto Kaiba's been spotted on the grounds. Pegasus tells him he already knows, and isn't worried. Kaiba will come to them—they have the bait. (Japanese Crocketts says he's very sorry, but they haven't been able to find Seto Kaiba yet, and asks Pegasus to please be patient. Pegasus laughs and says it's all right. Kaiba-boy will be there sooner or later.)
In the dungeon, Mokuba stares at his locket, with its picture of his brother, and wonders where Seto is. He remembers that when older bullies at the orphanage would pick on him and steal his toys, Seto would always come to his rescue. "Why haven't you found me?" he asks. "I need you." (Japanese Mokuba is much less whiny. He tells himself not to be afraid, his brother will be here soon. He remembers his brother protecting him, and thinks that no matter what, Nii-sama will come. Mokuba says he won't lose. He won't let anyone have the key [the Kaiba Corp passwords, hidden in his locket]. He will protect Kaiba Corporation.)
Kaiba's on his way, duster floating in the breeze behind him.
To Be Continued